Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Sign In to gain access to subscriptions and/or personal tools.
Arts and Humanities in Higher Education
This Article
Right arrow Full Text (PDF)
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Sinclair, S.
Right arrow Articles by Gouglas, S. W.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

Theory into Practice

A Case Study of the Humanities Computing Master of Arts Programme at the University of Alberta

StÈfan Sinclair

Sean W. Gouglas

University of Alberta, Canada

This article outlines the pedogogical imperatives and practical necessities that shaped the establishment of the new Master of Arts degree in Humanities Computing at the University of Alberta (Canada). Established as a graduate programme open to students across the Faculty of Arts, the programme provides a unique opportunity for interdisciplinary studies that combine the rigours of a traditional Liberal Arts education with hands-on experience in emerging technologies. Although research in Humanities Computing is not necessarily a broadly interdisciplinary proposition, the establishment of a Humanities Computing curriculum is. Teaching in Humanities Computing must incorporate the work of many different disciplines (either separately or in concert). It can serve as a powerful vehicle for promoting the type of collaboration between departments and faculties that many colleagues and administrators seek.

Key Words: Humanities Computing • interdisciplinary curriculum • Masters of Arts • problem based learning

Arts and Humanities in Higher Education, Vol. 1, No. 2, 167-183 (2002)
DOI: 10.1177/1474022202001002004


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?